![]() ![]() #Star wars force commander units crackI had to remount a new attack with anti-aircraft support before I was able to crack that rebel nut. A few airspeeders flew out and tore my otherwise healthy attack platoon to bits. As an example, when I was rushing a rebel base, I did not realize there was an airfield there. If you are missing a link, you will go down fast. So it’s a matter of building a cohesive force that can deal with whatever it comes across. So a tank might be good against vehicles, but poor against infantry. The key is that different units deal different damage. ![]() If you can put together a strong multi-unit Empire force, you can roll through most rebellion troops. ![]() However, this seeming rebel balance is deceptive. And in the first couple levels of the game, the Emperor does not trust you enough apparently to give you access to higher buildings, like a field hospital and repair shop. Shields regenerate over time whereas armor has to be repaired at a special shop. Their units cost about the same to purchase, but a lot of the Rebellion units have shields, whereas none of the Empire units do. The unit balance between the Empire and the Rebellion is pretty good, although at first glance it seems like the Rebellion holds all the cards. Otherwise, it’s difficult to remember the numbers for each group. However, it would be nice if the units then carried the designation of the group you assigned to them. You can assign groups of units to move together using the standard Shift-Number keystroke. Combine camera management, which can also be done by moving the mouse, with moving your troops and you have a bit of problem getting used to the interface. I found that the best angle is probably over the units, but looking forward enough so that you can see pretty far down the horizon. You can rotate the visual camera in any direction, even to directly overhead where your troops are standing. The controls are difficult to learn at first. Still, I think this is a clever way to get into the game. #Star wars force commander units movieOf course you are doomed to fail, or else the Deathstar would never have been destroyed, but your excellent performance leads to promotions and higher ranks, and missions that break from the movie plots all together. ![]() But since you are merely a grunt-level commander, you are only given the basics of the mission, and not actually told the droid’s names or any other details of the mission. You have to try and locate the shuttle that R2-D2 and C3PO crashed landed in after escaping Princess Lea’s doomed Corellian Corvette. The first mission you are sent on in the single player game follows the storyline of the original movie, only you see this from the stormtrooper’s perspective. I momentarily cringed, thinking that this just might be another overly complex title like Rebellion. Force Commander by contrast comes with a fairly sizable manual, and I would recommend that you read it well, since you will need more than half the keys on the keyboard to control your troops in battle effectively. I was expecting an interface more like Bungie Software’s Myth, where a simple point and click sent hoards of troops off in a direction. Loading up the game at first was quite daunting. This is the game where they get to shine. But while the flyboys and a few jedi knights have thus far gotten all the gaming glory, lets not forget that the Empire was built on the backs of those white clad, lightly armored front line stormtrooper grunts. Long have Star Wars fans played the many flight and space simulations set in the most popular sci-fi universe ever created. Star Wars: Force Commander puts you in charge of ground level operations of the Empire. ![]()
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